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    <title>Programming</title>
    <description>Java, .NET and other useful programming tips.</description>
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    <pubDate>Wed, 10 Mar 2010 22:50:33 GMT</pubDate>
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      <title>XML or Binary Serialization - That is the Question</title>
      <description>&lt;p&gt;Courtesy of &lt;a href="http://www.discreet-geek.com"&gt;Discreet-Geek.Com&lt;/a&gt;. .NET 2.0 and 3.0 offer two very different ways to serialize object data into something else, namely XML and bytes. This article will compare the two methods for you, as well as offer some words of wisdom. &lt;/p&gt;</description>
      <link>http://www.tips-for-you.com/Home/tabid/36/EntryID/21/Default.aspx</link>
      <author>cedric@tips-for-you.com</author>
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      <pubDate>Sun, 21 Dec 2008 03:05:00 GMT</pubDate>
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      <title>Actionscript - Extending MovieClip using an External Class File</title>
      <description>&lt;p&gt;Veteran 4GL programmers, OO Framework gurus, and other geeks far and wide would gasp and pale if they knew what implications the title of this article brought with it. Given the combination, and the often over trusted Object Oriented promises of ActionScript 2.0, anyone with a solid programming background would be a bit surprised, at the very least, by the behavior of this 'MovieClip Monster'.&lt;/p&gt;</description>
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      <pubDate>Tue, 29 Jul 2008 20:45:20 GMT</pubDate>
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      <title>The Three Big Fish In Java Frameworks</title>
      <description>&lt;p&gt;Courtesy of &lt;a href="http://www.discreet-geek.com/Tech-Topics/Java/three-big-fish-in-java-frameworks"&gt;Discreet-Geek.Com&lt;/a&gt;. When it comes to Java you hear the word framework used often, a framework is basically an encapsulated way to do something, wrapped up in one or more libraries.&lt;/p&gt;</description>
      <link>http://www.tips-for-you.com/Home/tabid/36/EntryID/8/Default.aspx</link>
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      <pubDate>Tue, 29 Jul 2008 20:45:11 GMT</pubDate>
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      <title>Extending Actionscript Using External Class Files</title>
      <description>&lt;p&gt;Before you create a new component object in flash Actionscript, consider its attributes and whether the component you are intending to design is actually more than one individual component. Define each of the subcomponents, and their properties, in a separate class file so that the application is broken down properly into individual objects. This will save you a lot of headache in the long run, even though it may take a little bit more time( I promise that it will pay off, I know this from experience).&lt;/p&gt;</description>
      <link>http://www.tips-for-you.com/Home/tabid/36/EntryID/9/Default.aspx</link>
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      <pubDate>Tue, 29 Jul 2008 14:49:00 GMT</pubDate>
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